Diffusion Based Photon Mapping

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular, this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem, we introduce a photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way, we preserve important illumination features, while eliminating noise. We demonstrate the applicability of our algorithm through a series of tests. In the tests, we evaluate the visual and computational performance of our algorithm comparing it to existing popular algorithms.

Udgivelsesdato: December
OriginalsprogEngelsk
TidsskriftComputer Graphics Forum
Vol/bind27
Udgave nummer8
Sider (fra-til)2114-2127
Antal sider13
ISSN0167-7055
DOI
StatusUdgivet - 2008

Bibliografisk note

Paper id:: 10.1111/j.1467-8659.2008.01196.x

ID: 8805419